![]() The splitter, if it appears, is vertical. The bar is an adjustable slider instead of a progress bar. Copy to clipboard is not available in this mode, but the text parameter can still read the control's contents. Make this a pane that will be used in Child or Tab controls, not a regular window. ![]() True if the grid is used for a list of items the number of columns and rows may change to fit them. This should be set to true for your main window, map, info, and main output, input, and browser controls.ĭisables the control, menu item, or macro. (Set button-type to use this with buttons, or can-check for menus.) Menu items allow manual checking even if can-check is false. True if the button or menu item is currently checked. Moves the menu item to the Nth position among its siblings. If using a background image, this decides how the image will fit the window/pane or label. Image shown in label/button, or background image for window/pane or output. If this is a Main control, (a window or pane) the name should be unique. Use zoom if you'd rather go by a ratio instead of pixels. 0 stretches to fit available space 32 is the BYOND standard icon size. Only image formats BYOND can already use are supported.) If this is a pane, its icon will appear on the tab if the pane is inside a tab control. In grids, this color is used when hovering over objects or links.Ĭustom icon used for the window. ![]() The color used to highlight moused-over statpanel items or verbs. Buttons in different windows, or menu items in another menu or submenu, are always treated as a different group. If the button or menu item should be treated as part of a radio button group, this is the name of the group otherwise group should be blank. Values can be combined if separated by spaces or commas. "bold" or "italic" or "underline" or "strike" or any combination This can be used for CSS-style fallback fonts, e.g. True if this control has focus set to true to give it focus. Currently this is only implemented for window controls even though the param exists for all controls. Set to a value above 0 to make the control flash, 0 to stop flashing, or -1 to flash indefinitely. tag otherwise only locally stored images can be shown. Via the tag, or a BYOND object by sending usr Per cell is available background may be set by changing the bodyĮlement via CSS in a tag. Grid A flexible grid with partial HTML/CSS support. The title of each pane appears on the tab. Space, or two panes separated by a movable splitter. It can hold one pane which fills its entire Supported, but by putting it in a pane it can be moved to different Child If used, the infoĬontrol should be marked as a default. Like the Grid control's is available as an option. Info Traditional BYOND statpanels and verb panels. ![]() Screen_loc in the DM Reference for details. You can use other mapĬontrols for secondary displays that support screen (HUD) objects only see The main map control should be marked as a default. Map The game map, capable of displaying icons or character graphics. If neither is available, a generic window (a popup) will be created by that Window parameter in browse(), output will be sent toġ) a browser within a window of that name, or 2) a browser with that name. Will send anything over to your default browser control. Good for interfaces that require JavaScript or more advancedįormatting than Output provides. Browser A built-in browser (currently IE) that can display regular HTMLĭocuments. If used, one output control should be a default in your Output Text output, with partial HTML/CSS support. That serves as a prefix to anything you type in. Button A pushable button, checkbox, or radio button with text and/or a picture, A window/pane can be cloned if a copy is needed, e.g. Panes are meant to appear inside other windows, via the Child or TabĬontrols. Window should be a default in your project it will be the main window. A window is just the standard type of freestanding Macros belong to a set, which can be attached to a window. Macro A keyboard shortcut with a command. Menu A collection of menu items, each with a command. Pane Acts like a window, but always goes inside another window and does not move around on its own. Window A window that will appear on the player's desktop and can be moved around. Control Any piece of the interface that is part of a window (except for a menu). Important terms Element Any item in the skin file: A macro, menu, menu item, window, control, etc. Is-default is-disabled focus drop-zone right-clickĪllow-html tab-font-family tab-font-size tab-font-style Highlight-color line-color link-color visited-color Highlight-color tab-text-color tab-background-color prefix-color suffix-color Is-visible is-transparent border flash saved-params BYOND 5.0 controls and parameters guide Build 512 Control overviewĬan-minimize can-resize is-minimized is-maximized
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